Thursday, January 8, 2015

MaMagicka -- Equiptment Plans, Other Plans

Hello, folks. Today, I'll be talking a bit about planned equiptment mechanics in the game.

Where some RPGs host weapons such as 'Iron Sword', 'Silver Sword', 'Gold Sword', etc., MaMagicka will host a bit more flavor and variety when it comes to your weapons. So far, there are technically three weapon categories; some weapons, such as staves and wands, fall into the same category for all intents and purposes. These categories, which are usable by one person in your party alone, are as follows:
  • Swords
  • Daggers and Short Blades
  • Bows
  • Wands, Staves and Scepters
  • Tomes and Books
  • Axes and Hammers
For example, Toma will be the only one able to wield any swords you find; whereas Eliza cannot do so, and must instead resort to using bows alone.

Each weapon category will have 10 regular weapons to find, one of which will be the legendary 'Hero Weapon' which you receive by defeating the six ultra-powerful ancient 'Heroes' around the globe. These weapons will be the best you get. Weapons won't be buyable in-store; instead, you will be able to upgrade a weapon to up to a level 4. This increases power and any buffs the weapon has. A poison weapon will get a boost in poison damage.

Because I am fond of flavor text (and Drakengard), I will also include unlockable 'stories' to get when you upgrade your weapons. A bit of the story is revealed every time you upgrade until the 4th and final upgrade, in which you will receive the ending text. These tales pertain to the blade and give a bit of insight on the lore and history of Fortitude, and challenges the player to upgrade their weapons.

In addition to the regular 10, there will be one extra weapon for each class that is available from the Cardinal, a masked herald in the place known as Lamara's Respite. Bringing the Cardinal a certain item will yield you a weapon from the Lamara set, which are holy items that cause the most damage out of any weapon in-game. It will not be easy to find the materials that the Cardinal needs, and you will only get one item per material.

As for equipment, ie. armor, greaves, helms, etc., I'm not sure what I want to do with that. I'm thinking that it won't be the same as the weaponry; there aren't upgrades, and there aren't any flavor texts to them, but you will be able to buy them at armories. Equipment will not be class-exclusive; a cleric can wear an iron mail armorset as well as a swordsman can. 

I have also been messing around with the character endings; most heroines will get 3 endings. One of those is the default ending that you get when you have finished the game without doing the heroine's sidestory quest, and the other two are endings you can get by doing said sidestories and deciding which paths you go down. Some of the girls get two romantic interest options, while some are limited to one. The only exception to all of this is Toma, as she gets a grand total of 4 endings, one of which is quite difficult to unlock, but may be worth the trouble.

Currently, I am working on quest planning as well. In addition to the main quest, there will be numerous sidequests in the towns and places you go. These are varied in content. Some are dungeon-related fetch quests, others are merely just a run across town.