Friday, December 19, 2014

19/12/14 Progress Update

I'll be working on laying down some foundation CG plans this weekend, once I'm burnt out on finishing up Christmas art gifts for friends and such. Most of these plans will be centered around the bosses as opposed to the common enemies ingame. Though I've already got all losing CGs sketched out for the first three common enemies that appear in the very first dungeon.

CG making is likely to take a lot of work and consideration, as I technically have to remake each CG 6 times over to feature each heroine, and make adjustments according to body size. I also have to take into consideration certain acts, such as paizuri, and adjust accordingly -- a Madeleine paizuri is much different from a Toma paizuri. Some of these CG sets I might get away with only doing a couple -- some dungeons could be barriers to another country, so it's expected that you take in only what's given to you.

As well, I'm omitting sex CGs from the six Heroic Spirits from which you get your legendary weapons. At least, for now. They're ghostly things, anyway, and I'm not entirely sure how ghost sex will roll over, considering I've got several ghostly enemy types and bosses in game. That's going to take some creativity on my part.

Below are some (extremely -- and I mean EXTREMELY) rough sketches of these CGs. Always a work in the process, things are subject to change.

Wednesday, December 17, 2014

Mamagicka -- Ambitious Goals for the Future

I've been doing some planning out of the actual combat and dungeons and whatnot recently for Mamagicka. The totals so far that I have, which, mind you, are still subject to change, are as follows:

  • 32 dungeons, each uniquely different with different ways to approach them
  • 6 'Heroic Spirits' hidden in each continent -- defeat them to gain their legendary weapons
  • About 96 + unique enemy types, most with their own CGs for losing against them
  • 26 + unique bosses, not including midbosses or pre-bosses, also with their own unique loss CGs
  • Tons of different environments; from the burning top of Mount Callista to the ever-changing Passage of Shifting Sands, and to the west into the Forests of Woe, each continent has various locations with a certain theme to them.
  • Red-light districts, whorehouses for both males and females, purchase sex toys to use at brothels and purchase slaves to use at night.
  • Plenty of encounters and fetishes fufilled -- lesbian action, orc rape, /ss/, waterboarding, tender vanilla loving. Something for everyone, and nothing is mandatory.
  • Implementation of a system for lust, a status effect that makes your attacks miss up to 75% of the time depending on how high your lust actually is. Get rid of these through concoctions, store-bought remedies, or just satisfying your sexual urges.
  • Also, implementation of the pregnancy system -- monsters can impregnate you. Pregnant is a status effect that causes ones speed to drop and their defense and attack power to lower. Pregnancies last a few days in-game before the monster baby is birthed. Human impregnations last all-game, or until you get your character an abortion in a clinic in one of the many cities scattered across Fortitude.
  • Possible implementation: a crafting system for potions. One of your party members, Madeleine, is an expert potion brewer, so she may open up the ability for you to craft potent potions and concoctions to help (or impede) with battle.
  • At least two endings for each character, depending on what quests you take up during the game. These mostly just depend on the main quests for each heroine, which lead to character development and backstory as well as the option for sexual interaction.
  • You will be able to go through the entire game mostly 'virgin' -- some characters, ie Toma, are still a virgin, whereas characters like Madeleine are not. You still get a virgin end regardless so long as you do not participate in any sexual activity during the game.

I'd like to hope that I can make Mamagicka interesting and fun to play, and not just another cheap HRPG with a few CGs. I want an immersive world, and plenty of options. It's ambitious, but I'll get there.