Tuesday, November 25, 2014

Mamagicka -- Mechanic Notes

I've been trying to think of a good battle system for MaMagicka for a while now. Since you have a party of six, doing the common thing in most hentai RPGS (where you get a rape scene between the monster and the heroine when you lose) won't work very well, as there is no one target for said rape.

I could go the complicated route here and just have every "game over" rape scene be a full on orgy, but that wouldn't work right later on in the game, as some areas you can visit with just one or two people at the beginning of the game; a six-woman rape wouldn't work there if you happened to lose with those two starter characters.


So that brings the other ideas into flow. Plan A (and the most straightforward one, I think) would be to have a system in place so that the last character who gets knocked out gets the rape scene. Say you're in a dungeon with a party of Toma, Eliza and Fritz, and you encounter a skeleton. The skeleton wipes out Eliza first, and then knocks out Fritz. Finally, it takes out Toma. The ensuing scene would be skele-rape with Toma. Likewise, if the skeleton takes out Eliza and Toma first and Fritz last, the scene would be with Fritz instead. I'll have to research into triggering those sorts of flags, it might take a bit of a system going. All the CGs would probably be the same pose, just with the different characters in them. Extra work in the art department, but it's unavoidable.

The other system I could possibly think of would be to ditch the RPG mechanics and instead work on a game system where your attacks have a chance of hitting or missing in varying degrees. Missing an attack leaves you vulnerable to a hit from the monster, and once a heroine has racked up enough hits, she's "taken" by the enemy and you get a CG of the rape. After the rape, the heroine is out for the battle. Rinse and repeat. This method would require more scripting and an overhaul, though. It's much more work for me, and takes pretty much the same effort in the art area as plan A does.

The other things I'll have to consider for the game mechanics thus far includes the inclusion of lust and pregnancy. I believe I want lust to be a status effect of sorts, due to the fact that I want Eliza to naturally build it up due to her race. Lust would probably be something you could only get rid of in certain ways, the easiest being sex. For purity's sake, however, there would likely be another option, such as meditation or another alternative. This relief would come at some sort of a cost, however, to keep things challenging for  those who want a virginity run. Perhaps it would relieve far less lust than sex would, or if the solution were in a potion, the price would be steep.

Pregnancy would be another status effect, I think. As it stands, I have plans to implement it, as some of the heroine's side quests involve getting pregnant as well. I plan for pregnancy out in the wild to be something exotic -- when you get pregnant, you get a huge debuff on your stats until the child is born. Because these are monsters, the pregnancy time isn't all that long. You won't be able to get impregnated with a human child out in the wild because it's hard to wave away a nine-month incubation period just like that. But also, because of that nine-month period, getting pregnant at the end of side quests will act like a permanent immunity to monster impregnation. You might not see a large stomach on the heroine, but she will be pregnant; the child won't be born during the events of the game, and you will never get pregnant again. This is planned for quite a few heroines so far; whether it will be existent for all six is debatable.

Prostitution is planned. You can give your body to whorehouses located in every country for cash; some places give you more money for certain services, some give bonuses for having the right heroine go in with the right items (ie. a Gaehedan woman with a whip). Sex shops are available for these requested items; the items themselves are not necessary to take the job, but will give you extra money for bringing them with you. On the other side of the spectrum, in certain places you can find prostitution houses to buy from. They sell mostly male prostitutes, but some of them have specialty services, such as beastiality and futa. Likewise, sex shop items can be brought with you into an appointment with a prostitute, which will spur unique dialogue and maybe even a unique CG. Sex shop items serve no other purpose other than to be used in the whorehouses, at this time.

Finally, I plan to take a concept from a Star Ocean game I played a while ago. Since the party is quite large, and some events in towns and cities are dependant on individual interaction, the character in the first slot of your party will be the character you control in the towns. All other characters will disperse in the town when you enter and leave your party for the time being; the only character left will be that one character in the top slot. I'll attempt to make this changeable in the Formations tab, or at least see how that will work. I'll probably need a script or two. By default, this top character will be Toma. You can travel through the town and see the sprites of your other characters in the town itself. You can also talk to them. Whether you will get special events or not is to be implemented.

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